Friday, April 26, 2019
The Vitality of Personal Planning Essay Example | Topics and Well Written Essays - 1000 words
The Vitality of own(prenominal) Planning - Essay ExampleAccording to researchers and thinkers, planning is a vital element in an various(prenominal)s livelihood. If one establishes goals and develops a desire to attain them without proper and efficient planning, he or she would non be able to achieve them. As per my own experience, I entertain witnessed that planning is undoubtedly a strong factor in making things right and leading them in the right direction. It helps me grow more in e rattling field of life, and whenever I am unplanned and do not realise a proper strategy for a accredited task, either at college or cypher, I sometimes fail, or even if I am able to do it, then it is not as powerful as I would have done it with proper planning and scheme(Ferzoco). The signifi pukece and vitality of planning have been discussed by many writers, authors, and other intellectuals and philosophers. In the article In Praise of the Urban Sandbox, which was published in April 2011 in the Magazine of the American Planning Association, the importance of planning in context with video games and digital gaming has been emphasized. Jeff Ferzoco, the writer of the article, has discussed planning in a brief manner, which is at the same time interest to read(Ferzoco). The main emphasis of Ferzoco in the article revolves around the idea that planning can lift the standards and can turn the directions of certain things from negative to positive. By giving examples of games, he has stressed on the fact that games argon not a bad medium which just consumes hours of people and keeps them busy for no good. In fact, games have turned out as a good medium for people and encourage them to rethink towards certain aspects of life. They teach them by getting them involved in real-life situations while they are in games(Ferzoco). I have learned a lot and games such(prenominal) as cities in motion and Cityville which has changed my concept and perspective completely. It is very we ll said that games, particularly computer games cannot be considered just as games, in fact, they are effective learning medium. However, it has all been made mathematical with proper and effective planning of game designers and planners. While I am playing games, I become curious and possessive regarding many things and want to make them work in a correct and appropriate manner. For example, if I see a long line of in a bad way(p) people waiting at a bus station in my city, I will set about to divert that crowd to other station or will allocate another bus for them on an immediate basis so that they get to their destinations on time. Similarly, if I witness a decrease in economic and financial sources in my city, I will set up new industries and buildings so that it raises the economy. However, this seems possible only in games and is better said than done but at least it gives me an idea of how to swindle situations and what actually is going on. The game planners design games so efficiently that they almost portray real life situations and issues(Ferzoco). Ferzoco has also given different examples from different games in the article those games which have made people learn, such as Farmville, CityVille on Facebook by Zynga, Sincity, and many others role-playing games.
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